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Aminet 45
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Aminet 45 (2001)(GTI - Schatztruhe)[!][Oct 2001].iso
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ldmud-3.2-bin.lha
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reset
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2001-04-23
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SYNOPSIS
void reset(int arg) /* compat mode */
void reset(void) /* native mode */
DESCRIPTION
In compat mode, reset() is called with arg 0 after the object
was compiled, and with arg != 0 every once in a while. In
native mode, create() is called after compiling, and reset()
is called without arguments every once in a while.
So, if the argument is zero, the parser is running in compat
mode, and reset() may call your create() code. If create() is
called, you're on the new version and reset() is not called
for object creation. You may call reset() from create() and
vice versa, but make sure they do not call each other
recursive on either type of driver.
reset() will be called only in objects that have been used
since the last call to reset(), i.e. a function in them was
called (other than reset() or clean_up()), or it was moved
around.
This function can be used to reset the state of the object or
do some checks or what ever. The game wouldn't be fun if no
challenges remained.
For 3.2.1, the mudlib can be programmed to call an other lfun
than reset() to reset an object.
SEE ALSO
clean_up(A), heart_beat(A), call_out(E), create(A), __INIT(A),
hooks(C), initialisation(M), native(C)